What is a shareable code
When an activity is ready for your class, you hand it out as a code. A code is a short link that opens exactly one activity. You share the link (or just the code itself), students open it, and they see the experience you built.
One code, one activity
Section titled “One code, one activity”A code is a short, random combination of letters and digits. You don’t choose the text yourself; Novedu generates it when you create the code, and it is long enough that nobody can guess it. The full link looks like https://<your Novedu address>/<code>, and the code alone works too.
Each code belongs to one activity of one kind (tutor, quiz, writing, or coding). The kind is fixed when the code is created and never changes. You can create several codes for the same activity, for example one per class, each with its own settings.
How you get a code
Section titled “How you get a code”You create a code from an activity you have already written. In the Codes area you pick the kind, point the code at your activity, and add any settings you want. Novedu then shows you the short link with a copy button, ready to paste into your class chat, learning platform, or projector slide. Creating and editing codes has its own chapter with the full steps.
What students do with a code
Section titled “What students do with a code”Students open the link in a browser and sign in with their school account. They then land directly in the activity: a tutor chat, a quiz, or a writing editor, depending on the kind.
If a student only has the code text, they can open the Novedu start page and type or paste it there. The start page also remembers codes a student used recently, so returning to yesterday’s activity is one click.
While they’re working, students can flag a notable AI answer to you with a small report button. Those reports land on your Reports page, and the student-reports chapter covers what you see and how to handle them.
Coding activities work differently after that
Section titled “Coding activities work differently after that”A coding code opens the same way, and students sign in the same way, but there is no chat waiting for them. Instead, the page hands them a personal key and the settings for connecting their own coding tool to the instructions and AI model you chose. The chapter on connecting a coding activity explains what students do with it.
What a code carries
Section titled “What a code carries”A code brings a few settings with it, decided when you create it:
- A note. A short label only teachers see, so you can find the code in your list later (“4AHIF, chapter 3 revision”).
- An availability window. An optional start and end time. Outside the window the code doesn’t open, and students see a clear message instead. Leave either side open for a code without a start or without an end.
- Whether it records who did what. Some activities are anonymous and store no names; others record which student did what, so you can review individual work. The default depends on the kind of activity.
A code keeps working until you delete it. An expired code no longer opens for students, but it stays in your list, so its statistics remain available to you. The sharing chapters cover each of these settings in detail.